mDrake[Unity] – Adventurer



  • Geo
    • Teeth smaller
    • Other minor tweaks
  • Rig
    • Added pistol rig to setup
  • Setup
    • Added snapPoints for props
    • Initial pose library added
    • Upr cheek, sheer, smile controls added
    • weighting polish
    • Pivot setup on holster
    • Facial control mirroring setup



  • Geo
    • Face – Was looking a hair young. Eyes smaller, tweaked planes
    • Thumb polish
  • Textures
    • NEW body/face ecc and spec roll maps to get much better eye highlights and consistency across the face/body maps
    • ADDED. Glock – forgot textures in last release.
    • Face texture – little polish
  • Setup
    • New Right side joint orientations – there was an issue with the last build. Fixed finger mirroring.


  • Initial Release
  • Unified Mesh
  • Simple pistol rig
  • CG Monastery Shirt texture is a variant in the source images folder
  • Face Added
  • Textures added
  • Pulled holster for this release till we figure out how we want to handle pistols
  • Initial Release
  • No face
  • Model not final
  • Pistol not rigged
  • No textures in initial pack

More options….

Have some ideas for more outfits for mDrake or like some you see below. Vote up the ones you like and feel free to suggest others. These helps us make plans for new assets.

[ideapush board=”171″]

Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.