Constraining roll joints at SKL state

The idea behind this is to bring the character upto skeleton state and then have the ability to throw a quick animation control system on which you can either do some animation testing with or actually animate the character without having to go into a full rig build.

Rolljoints being added to the dictionary for the limb at:


LIMB, line 2407ish
for the dict collect on the roll stuff



Benn is responsible for much memorable character and creature animation on films such as Harry Potter and the Deathly Hallows: Part 2, Passengers, and Paddington 2. With over 10 years’ experience in the industry, his most recent work before joining Oxford VR was at Third Floor London as senior previs artist on Fantastic Beasts: The Crimes of Grindelwald. At Oxford VR Benn has been in charge of setting up the Rigging and Animation department and has chosen to adopt MRS for the studios in house solution.