Outline and Objectives


  • To teach you the basics of the MRS system so you can start using it in your own projects
  • To invite you to become a part of the MRS Collaborative so we can make this system faster, better and more intuitive for all of us


This section is important to outline the overall goals and objectives for the course.

  • Introductions – Find out a little bit about one another and the material at hand
  • Getting Started – Get you setup to work with MRS and the cgmToolbox
  • First Blocks – Take a look at some base material which will be referred back to during the rest of our material
  • Biped from Base – We’ll take the mDrake template as a starting point and make a new biped rig from that
  • Quadruped from Scratch  – We’ll build a new asset from scratch where I’ll demo a horse
  • Advanced Concepts  – Some lessons learned, td tips and whatever else comes up

Rough Schedule

  • Week 1
    • Introductions
    • Getting started
    • First Blocks
  • Week 2
    • Biped – from base
  • Week 3
    • Quadruped – Getting started
  • Week 4
    • Quadruped – Continued
  • Week 5
    • Advanced Concepts
Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.